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Slowworm hatte Geburtstag
- Details
- Geschrieben von: Katja
- Kategorie: Clan - news
- Zugriffe: 4462
Der »[NFC]« Clan wünscht Dir lieber Slowworm
alles Liebe und Gute nachträglich zu Deiem Geburtstag.
Wir hoffen das du Du schön gefeiert hast.
Kostenloses Spiel Fire Arms Source
- Details
- Geschrieben von: Martin
- Kategorie: Clan - news
- Zugriffe: 4468
Hallo,
Wir hatten auf der alten Page schon mal über Fire Arms Source berichtet und in letzter Zeit hat man mich gefragt was das für ein Spiel ist.
Hier noch mal zwei Video zu FAS
CS : GO und Server Update .
- Details
- Geschrieben von: Bodo
- Kategorie: Counter-Strike Source News
- Zugriffe: 1688
Gestern abend wurde so gegen 23:45 ein weiteres kleines Update für CS:GO und die Game Server On-Line gestellt .
Unsere Game-Server wurden schon auf dem neuestend Stand gebracht .
Changelock :
[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto
[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements
[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
Costum Map Abend
- Details
- Geschrieben von: Martin
- Kategorie: Counter-Strike Source News
- Zugriffe: 2066
Hallo Community,
Wir haben uns entschlossen, jeden Mittwoch Abend um 19:00 Uhr
Costummaps zu spielen.
Dazu laden wir euch alle herzlich ein.
Für diese Zeit sind unsere Hlstats deaktiviert.
Gruß Leon
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